Bodies fillet feature in Geometry++

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This commands allows adding the simple fillet to bodies, faces and edges. This command supports multi-bodies which means that single feature can be used to add fillets to different bodies.

Bodies fillet property manager page
Bodies fillet property manager page

Adding fillet to bodies

Fillet added to a solid body
Fillet added to a solid body

Select the entire body from either from the feature tree or using the selection filter. Fillet will be added to each edge of the body.

Adding fillet to faces

Fillet added to face
Fillet added to face

Select face or faces to add fillet to. Fillet is added to all edges of this face

Adding fillet to edges

Fillet added to edge
Fillet added to edge

Select edge or edges to add fillet to.

Adding fillet to vertices

Fillet added to edges of vertex
Fillet added to edges of vertex

Select vertex or vertices to add fillet to. Fillet is added to all connected edges of this vertex.


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